Maria Cutumisu

Maria Cutumisu

Assistant Professor

Educational Psychology
5-145 Education North
780-492-5211
cutumisu@ualberta.ca


Background

Postdoctoral Scholar, Stanford Graduate School of Education. Choice-based Assessments in Online Game Environments. Advisor: Dr. Daniel L. Schwartz (AAA Lab)

Ph.D., Department of Computing Science, University of Alberta, 2009. Using Behaviour Patterns to Generate Scripts for Computer Role-Playing Games. Advisor: Dr. Duane Szafron (Software Systems Lab)

M.Sc., Department of Computing Science, University of Alberta, 2003. Multiple Code Inheritance in Java. Advisors: Dr. Duane Szafron, Dr. Paul Lu (Software Systems Lab)

Research and Interests

Maria Cutumisu is an Assistant Professor of Educational Technology in the Department of Educational Psychology, Faculty of Education, at the University of Alberta. Her research draws on computing science and education. She graduated with an M.Sc. and a Ph.D. in Computing Science from the Department of Computing Science, University of Alberta and she was a postdoctoral scholar at the Stanford Graduate School of Education. Her research interests include the design, implementation, and evaluation of interactive learning technologies that support deeper learning. She is particularly interested in virtual character behaviours in interactive computer games and their applications in education. More recently, she investigated the impact of K-16 students’ choices (e.g., willingness to choose critical feedback from interactive virtual characters and to revise) on learning outcomes within an online game-based assessment environment.

Refereed Journal Articles

Cutumisu, M., & Schwartz, D. L. (2017, Accepted). The impact of critical feedback on students' choices, performance, and memory. Computers in Human Behavior.

Cutumisu, M., & Bulut, O. (2017, Accepted). Problem-solving attitudes and gender as predictors of academic achievement in mathematics and science for Canadian and Finnish students in PISA 2012. Association for the Advancement of Computing in Education (AACE) Journal

Bulut, O., & Cutumisu, M. (2017, Accepted). When technology does not add up: ICT use negatively predicts mathematics and science achievement for Finnish and Turkish students in PISA 2012. Association for the Advancement of Computing in Education (AACE) Journal. 

Cutumisu, M., Blair, K. P., Chin, D. B., & Schwartz, D. L. (2016). Assessing whether students seek constructive criticism: The design of an automated feedback system for a graphic design task. International Journal of Artificial Intelligence in Education (IJAIED), Springer. DOI: 10.1007/s40593-016-0137-5.

Cutumisu, M.
, Blair, K. P., Chin, D. B., & Schwartz, D. L. (2015). Posterlet: A game-based assessment of children’s choices to seek feedback and to revise. Journal of Learning Analytics, 2(1), pp. 49-71.

Carbonaro, M., Szafron, D., Cutumisu, M., & Schaeffer, J. (2010). Computer-game construction: A gender-neutral attractor to Computing Science. Computers and Education, 55(3), pp. 1098-1111.

Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., Schaeffer, J., Schumacher, A., Szafron, D., & Waugh, K. (2008). Interactive story authoring: A viable form of creative expression for the classroom. Computers and Education, 51(2), September, pp. 687-707. 

Cutumisu, M., Onuczko, C., McNaughton, M., Roy, T., Schaeffer, J., Schumacher, A., Siegel, J., Szafron, D., Waugh, K., Carbonaro, M., Duff, H., & Gillis, S. (2007). ScriptEase: A generative/adaptive programming paradigm for game scripting. Science of Computer Programming, 67(1), June, pp. 32-55. 

Cutumisu, M., Szafron, D., Schaeffer, J., McNaughton, M., Roy, T., Onuczko, C., & Carbonaro, M. (2006). Generating ambient behaviours in computer role-playing games. IEEE Journal of Intelligent Systems (IEEE IS), 21(5), Sept/Oct, pp. 19-27 (Invited paper - a preliminary version appeared as LNAI 3814, Springer-Verlag, INTETAIN ’05 Conference, 2005, pp. 34-43).

Szafron, D., Carbonaro, M., Cutumisu, M., Gillis, S., McNaughton, M., Onuczko, C., Roy, T., & Schaeffer, J. (2005). Writing interactive stories in the classroom. Interactive Multimedia Electronic Journal of Computer-Enhanced Learning (IMEJ), 7(1), pp. 1-13.


Refereed Conference Proceedings Papers

Cutumisu, M., & Bulut, O. (2017). Problem-solving attitudes and gender as predictors of academic achievement in mathematics and science for Canadian and Finnish students in PISA 2012. Full Paper. In Proceedings of the EdMedia Conference, Washington, DC, June 20-23.

Bulut, O., & Cutumisu, M. (2017). When technology does not add up: ICT use negatively predicts mathematics and science achievement for Finnish and Turkish students in PISA 2012. Full Paper. In Proceedings of the EdMedia Conference, Washington, DC, June 20-23.

Cutumisu, M. & Schwartz, D. L. (2016). The relation between high-school students’ performance and feedback memory. In Proceedings of the London International Conference on Education. London, United Kingdom, November 14-17, pp. 1-6. Presented by M. Cutumisu.

Cutumisu, M., & Schwartz, D. L. (2016). The impact of middle-school students’ feedback choices and performance on their feedback memory. In Proceedings of the 13th International Cognition and Exploratory Learning in Digital Age (CELDA) Conference. Mannheim, Germany, October 28-30, pp. 103-110. Invited to the Computers in Human Behaviors journal. Presented by M. Cutumisu.

Cutumisu, M.
, & Schwartz, D. L. (2016). The effect of choosing versus receiving feedback on college students' performance. In Proceedings of the 13th International Cognition and Exploratory Learning in Digital Age (CELDA) Conference. Mannheim, Germany, October 28-30, pp. 95-102. Invited to the Computers in Human Behaviors journal, in conjunction with Cutumisu and Schwartz (2016). Presented by M. Cutumisu.

Cutumisu, M.
, & Schwartz, D. L. (2016). Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game. In Proceedings of the 9th International Educational Data Mining Conference (EDM’16), Raleigh, NC, USA, June 29-July 2, pp. 341-346. Presented by M. Cutumisu.

Conlin, L., Chin, D. B., Blair, K. P., Cutumisu, M., & Schwartz, D. L. (2015). Guardian angels of our better nature: Finding evidence of the benefits of design thinking. In Proceedings of the 122nd American Society for Engineering Education (ASEE’15), Seattle, WA, USA, June 14-17, 10 pages. Finalist in the Best of DEED (Design in Engineering Education) Division.

Blair, K. P., Pfaffman, J., Cutumisu, M., Hallinen, N., & Schwartz, D. L. (2015). Testing the effectiveness of an iPad math game: Lessons learned from running a multi-classroom study. Case Study. In Proceedings of the CHI’15, Seoul, Korea, April 18-23, pp. 727-734.

Cutumisu, M., & Schwartz, D. L. (2014). Choosing negative feedback improves learning for students of all ages: A game-based assessment of seeking negative feedback and revising. In Proceedings of the London International Conference in Education, London, UK, November 10-12, pp. 171-176. Invited to the International Journal of Technology and Inclusive Education. Presented by M. Cutumisu.

Cutumisu, M., Chin, D. B., & Schwartz, D. L. (2014). A game-based assessment of students’ choices to seek feedback and to revise. In Proceedings of the 11th Intl. Conf. on Cognition and Exploratory Learning in Digital Age (CELDA), Porto, October 25-27, pp. 17-24. Best Paper. Invited to the Technology, Knowledge and Learning journal. Presented by M. Cutumisu.

Cutumisu, M., & Szafron, D. (2009). An architecture for game behaviour AI: Behaviour multi-queues. In Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Stanford, CA, USA, October 14-16, pp. 20-27. Presented by M. Cutumisu.

Cutumisu, M., Szafron, D., Bowling, M., & Sutton, R. S. (2008). Agent learning using action-dependent learning rates in computer role-playing games. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Stanford, CA, USA, October 22-24, pp. 22-29. Presented by M. Cutumisu.

Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Schaeffer, J., Schumacher, A., Siegel, J., Szafron, D., & Waugh, K. (2006). Adapting a commercial role-playing game for educational computer game production, In Proceedings of the 2nd North American Game-On Conference (GameOn-NA’06), pp. 54-61. Best Paper.

Cutumisu, M., Onuczko, C., Szafron, D., Schaeffer, J., McNaughton, M., Roy, T., Siegel, J., & Carbonaro, M. (2006). Evaluating pattern catalogs – The computer games experience, In Proceedings of the 28th International Conference on Software Engineering (ICSE’06), Shanghai, China, pp. 132-141.

Cutumisu, M., Szafron, D., Schaeffer, J., McNaughton, M., Roy, T., Onuczko, C., Carbonaro, M. (2005). Generating ambient behaviors in computer role-playing games. In LNAI 3814, Intelligent Technologies for Interactive Entertainment (INTETAIN ’05), Springer-Verlag, Madonna di Campiglio, Italy, November 30 - December 2, pp. 34-43. Invited to the IEEE Journal of Intelligent Systems. Presented by M. Cutumisu.

Onuczko, C., Cutumisu, M., Szafron, D., Schaeffer, J., McNaughton, M., Roy, T., Waugh, K., Carbonaro, M., & Siegel, J. (2005). A pattern catalog for computer role-playing games, In Proceedings of the 1st North American GameOn Conference (GameOn-NA’05), Canada, pp. 33-38.

Carbonaro, M., Cutumisu, M., McNaughton, M., Onuczko, C., Roy, T., Schaeffer, J., Szafron, D., Gillis, S., & Kratchmer, S. (2005). Interactive story writing in the classroom: Using computer games, In Proceedings of the Digital Games Research Association Conference (DiGRA’05), pp. 323-338.

McNaughton, M., Cutumisu, M., Szafron, D., Schaeffer, J., Redford, J., & Parker, D. (2004). ScriptEase: Generative design patterns for computer role-playing games, In Proceedings of the International Conference on Automated Software Engineering (ASE’04), Linz, Austria, pp. 88-99.

Cutumisu, M., Chan, C., Lu, P., & Szafron, D. (2004). MCI-Java: A modified JVM approach to multiple code inheritance, In Proceedings of the 3rd VM Research & Technology Symposium (UsenixVM ‘04), San Jose, CA, USA, pp. 13-28.

Refereed Conference Proceedings Paper Abstracts

* denotes highly-qualified personnel (HQP).

Yuen, C.*, Solez, A.*, & Cutumisu, M. (2016). Game changers: Evaluating post-secondary students’ computational thinking in a video game design class. Extended Abstract. In Proceedings of the London International Conference on Education, London, United Kingdom, November 14-17, pp. 1-2. Presented by M. Cutumisu.

Solez, A.*, Yuen, C.*, & Cutumisu, M. (2016). Quantifying children’s perceived gender roles and attitudes towards women in computing science. Extended Abstract. In Proceedings of the London International Conference on Education, London, United Kingdom, November 14-17, pp. 1-2. Best Extended Abstract Award. Presented by M. Cutumisu.

Refereed Conference Proceedings Posters

Guo, Q., Cutumisu, M., & Cui, Y. (2017). A neural network approach to estimate student skill mastery in cognitive diagnostic assessments. In Proceedings of the 10th International Conference on Educational Data Mining (pp. 1-4), Wuhan, China: IEDMS, June 25-28.

Cutumisu, M., & Schwartz, D. L. (2016). Learning choices predict high-school students’ memory for critical feedback. Poster. In Proceedings of the London International Conference on Education. London, United Kingdom, November 14-17, pp. 1-1. Presented by M. Cutumisu.

Cutumisu, M., & Szafron, D. (2008). Learning behaviours for non-player characters in computer role-playing games. Poster. In Proceedings of the 18th Canadian Conference on Intelligent Systems (IS ’08), Windsor, Canada, May 27-31. Presented by M. Cutumisu.

Cutumisu, M., Szafron, D., Schaeffer, J., & Waugh, K. (2007). Motivational ambient and latent behaviours in computer RPGs. Poster. In Proceedings of the 3rd Annual Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE ’07), Stanford, CA, USA, June 6-8, pp. 74-76. Presented by M. Cutumisu.

Cutumisu, M., Szafron, D., Schaeffer, J., Waugh, K., Onuczko, C., Siegel, J., & Schumacher, A. (2007). Motivational ambient and latent behaviours for non-player characters in CRPGs. Poster. In Proceedings of the 17th Annual Canadian Conference on Intelligent Systems (IS ’07), Montreal, Canada, May 27-30. Presented by M. Cutumisu.

Cutumisu, M., & Szafron, D. (2006). Generative design patterns for interacting agent behaviours in computer role-playing games. Poster. In Proceedings of the 16th Annual Canadian Conference on Intelligent Systems (IS ’06), Victoria, Canada, May 31-June 2. Presented by M. Cutumisu.

Cutumisu, M., Szafron, D., Schaeffer, J., McNaughton, M., Roy, T., & Onuczko, C. (2005). Using design patterns to generate ambient behaviours for interacting agents in computer role-playing games. Poster. In Proceedings of the 15th Annual Canadian Conference on Intelligent Systems (IS ’05), Quebec City, Canada, June 5-7. Presented by M. Cutumisu.

Cutumisu, M., McNaughton, M., Schaeffer, J., & Szafron, D. (2004). AI scripting in computer role-playing games. Poster. In Proceedings of the 14th Annual Canadian Conference on Intelligent Systems (IS ’04), Ottawa, Canada, June 6-8. Presented by M. Cutumisu.

Cutumisu, M., Lu, P., & Szafron, D. (2002). Multiple code inheritance in Java. Poster. IBM Cascon Conference (CASCON ’02), Toronto, Canada. Presented by M. Cutumisu.


Refereed Conference Proceedings Demonstrations

Cutumisu, M., & Szafron, D. (2008). A demonstration of agent learning with action-dependent learning rates in computer RPGs. Demonstration. In Proceedings of the 4th Annual Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE ’08), Stanford, CA, USA, October 22-24, pp. 218-219. Presented by M. Cutumisu.

Cutumisu, M., & Szafron, D. (2008). A demonstration of learning behaviours for non-player characters in computer role-playing games. Demonstration. In Proceedings of the 18th Canadian Conference on Intelligent Systems (IS ’08), Windsor, Canada, May 27-31. Presented by M. Cutumisu.

Cutumisu, M., Szafron, D., Schaeffer, J., Waugh, K., Onuczko, C., Siegel, J., & Schumacher, A. (2007). A demonstration of ScriptEase interruptible and resumable behaviours for CRPGs. Demonstration. In Proceedings of the 22nd Association for the Advancement of Artificial Intelligence (AAAI ’07), Vancouver, Canada, July 22-26, pp. 1968-1969. Presented by M. Cutumisu.

Cutumisu, M., Szafron, D., Schaeffer, J., Waugh, K., Onuczko, C., Siegel, J., & Schumacher, A. (2007). A demonstration of ScriptEase motivational ambient and latent behaviours for computer RPGs. Demonstration. In Proceedings of the 3rd Annual Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE ’07), Stanford, CA, USA, June 6-8, pp. 106-107. Presented by M. Cutumisu.

Onuczko, C., Szafron, D., Schaeffer, J., Cutumisu, M., Siegel, J., Waugh, K., & Schumacher, A. (2007). A demonstration of SQUEGE: A CRPG sub-quest generator. Demonstration. In Proceedings of the 3rd Annual Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE ’07), Stanford, CA, USA, June 6-8, pp. 110-111.

Cutumisu, M., Szafron, D., Schaeffer, J., Waugh, K., Onuczko, C., Siegel, J., & Schumacher, A. (2007). A demonstration of motivational ambient and latent behaviours for non-player characters in CRPGs. Demonstration. In Proceedings of the 17th Annual Canadian Conference on Intelligent Systems (IS ’07), Montreal, Canada, May 27-30. Presented by M. Cutumisu.

Cutumisu, M., Szafron, D., Schaeffer, J., Waugh, K., Onuczko, C., Siegel, J., & Schumacher, A. (2006). ScriptEase – Motivational behaviours for interactive characters in computer role-playing games. Demonstration. In Proceedings of the 21st National Conference on Artificial Intelligence (AAAI ’06), Intelligent Systems Demonstrations Session, Boston, MA, USA, July 16-20. Presented by M. Cutumisu.

Cutumisu, M., Szafron, D., Schaeffer, J., Waugh, K., Onuczko, C., Siegel, J., & Schumacher, A. (2006). A demonstration of ScriptEase ambient and PC-interactive behaviour generation for computer role-playing games. Demonstration. In Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment (AIIDE ’06), Marina del Rey, CA, USA, June 20-23. Presented by M. Cutumisu.

Onuczko, C., Szafron, D., Schaeffer, J., Cutumisu, M., Siegel, J., Waugh, K., & Schumacher, A. (2006). Automatic story generation for computer role-playing games. Demonstration. In Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment (AIIDE ’06), Marina del Rey, CA, USA, June 20-23.

Cutumisu, M., Szafron, D., Schaeffer, J., Waugh, K., Onuczko, C., Siegel, J., & Schumacher, A. (2006). A demonstration of generating motivational behaviours for interactive agents in computer role-playing games. Demonstration. In Proceedings of the 16th Annual Canadian Conference on Intelligent Systems (IS ’06), Victoria, Canada, May 31-June 2. Presented by M. Cutumisu.

Cutumisu, M., Szafron, D., Schaeffer, J., McNaughton, M., Roy, T., Onuczko, C., & Carbonaro. M. (2005). A demonstration of the ScriptEase approach to ambient and perceptive NPC behaviours in computer role-playing games. Demonstration. In LNAI 3814, Intelligent Technologies for Interactive Entertainment (INTETAIN ’05), Springer-Verlag, Madonna di Campiglio, Italy, November 30 - December 2, pp. 311-314. Presented by M. Cutumisu.

Cutumisu, M., Szafron, D., Schaeffer, J., McNaughton, M., Roy, T., & Onuczko, C. (2005). Using ScriptEase to generate independent and cooperative ambient behaviours for non-player characters in computer role-playing games. Demonstration. In Proceedings of the 15th Annual Canadian Conference on Intelligent Systems (IS ’05), Quebec City, Canada, June 5-7. Presented by M. Cutumisu.

Cutumisu, M., McNaughton, M., Szafron, D., Roy, T., Onuczko, C., Schaeffer, J., & Carbonaro, M. (2005). ScriptEase – A demonstration of ambient behaviour generation for computer role-playing games. Demonstration. In Proceedings of the 1st Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE ’05), Marina Del Rey, CA, USA, June 1-3. Presented by M. Cutumisu.

McNaughton, M., Cutumisu, M., Szafron, D., Schaeffer, J., Redford, J., & Parker, D. (2004). A demonstration of generating scripting code for computer role-playing games – ScriptEase. Demonstration. In Proceedings of the 19th IEEE International Conference on Automated Software Engineering (ASE ’04), Linz, Austria, September 20-24, pp. 386-387. Presented by M. Cutumisu.

Cutumisu, M., McNaughton, M., Schaeffer, J., & Szafron, D. (2004). AI scripting in computer role-playing games. Demonstration. In Proceedings of the 14th Annual Canadian Conference on Intelligent Systems (IS ’04), Ottawa, Canada, June 6-8. Presented by M. Cutumisu.

Refereed Conference Presentations

* This section does not include conference proceedings presentations (papers, abstracts, posters, and demonstrations).

Smith, V., Maas, D., Brown, H., & Cutumisu, M. (2017). Flexible Pathways to Writing. Partner Research Schools Conference. Calgary, Canada, August 24-25. 

Cutumisu, M. (2017). Learning choices predict middle-school students' performance and memory for critical informative feedback. Poster. 45th Canadian Society for the Study of Education (CSSE) Conference, May 28 - 31, Toronto, Canada. Presented by M. Cutumisu.

Cutumisu, M. (2017). Critical feedback choices predict middle-school students memory for feedback. Paper presentation. Thirteenth International Conference on Technology, Knowledge & Society, May 26 - 27, Toronto, Canada. Presented by M. Cutumisu. 

Cutumisu, M., & Schwartz, D. L. (2017). Assessing middle-school students’ feedback and revision behavior in a computer-based task. Symposium Paper (3000 words). American Educational Research Association (AERA '17) Symposium: Behavior Measurement - Investigating Performance Tasks as Measures of Social and Emotional Learning Skills, San Antonio, TX, USA, April 27 – May 1. Presented by M. Cutumisu.

Cutumisu, M., & Schwartz, D. L. (2017). Comparing the choice behaviors of high-performing and low-performing middle-school students in a poster design context. American Educational Research Association (AERA '17) Symposium: Behavior Measurement - Investigating Performance Tasks as Measures of Social and Emotional Learning Skills, San Antonio, TX, USA, April 27 – May 1. 

Cutumisu, M. (2017). Differences between female and male university students in growth mindset. Oral Presentation. Royce Conference, March 23 - 24, Edmonton, Canada. Presented by M. Cutumisu.

Cutumisu, M., & Schwartz, D. L. (2016). Learning choices predict high-school students’ memory for critical feedback. Poster. In Proceedings of the London International Conference on Education. London, United Kingdom, November 14-17, pp. 1-1. Session Presentation (different than the oral poster presentation). Presented by M. Cutumisu.

Cutumisu, M., & Schwartz, D. L. (2016). Exploring the impact of feedback agency on the enjoyment of playing an assessment game. 44th Canadian Society for the Study of Education Conference (CSSE ‘16), Calgary, Canada, May 28 - June 1, pp. 1-5. Presented by M. Cutumisu.

Cutumisu, M., Blair, K. P., Schwartz, D. L., & Chin, D. B. (2015). A game-based assessment of children’s choices to seek feedback and to revise. American Educational Research Association Annual Meeting (AERA ‘15), Chicago, IL, USA, April 16-20, pp. 1-9. Presented by M. Cutumisu.

Chin, D. B., Cutumisu, M., & Schwartz, D. L. (2014). Got choice? A game-based model for learning assessments. 27th Annual Visitor Studies Association Conference (VSA ‘14), 12(1), Albuquerque, NM, USA, July 15-19, pp. 1-4.

Schwartz, D. L., & Cutumisu, M. (2014). Choice-based assessments of preparation for future learning. Invited Presidential Address, Symposium: New ways to evaluate mathematics and science education. American Educational Research Association Annual Meeting (AERA ’14), Philadelphia, PA, USA, April 3-7.

Non-refereed Contributions

Smith, V., Brown, H., Cutumisu, M., Andrews, K., & Maas, D. (2017). Flexible Pathways to Writing: Research Community of Practice. Poster. March 23, 2017. University of Alberta.

Garn, K., Spiteri, R., & Cutumisu, M. (2016). Mobile in class: Practi Workshop. Workshop. Sponsored by the Kule Institute for Advanced Studies (KIAS) Dialogue Grant. 9AM - 12PM, December 6, 2016. University of Alberta.

Garn, K., Spiteri, R., & Cutumisu, M. (2016). Mobile in class: Blending strategies so learning sticks. Oral presentation. Sponsored by the Kule Institute for Advanced Studies (KIAS) Dialogue Grant. 3:30PM - 5PM, December 5, 2016. University of Alberta 

Cutumisu, M. (2010). Video game building workshop. Workshop. Centre for Teaching and Learning, University of Alberta.

Media Contributions

Kule Institute for Advanced Studies (KIAS) Winter Newsletter, University of Alberta (2017). Mobile in Class: Blending Strategies so Learning Sticks.

ExpressNews, University of Alberta (2010). Computing science rewriting the program to get girls in the game.

Department of Computing Science Newsletter, University of Alberta (2007). Research Profile: ScriptEase

Courses Taught

  • EDIT 486 / EDPY 597 - Interactive Multimedia: Building Video Games for Teaching and Learning
  • EDU 575 - Theory and Practice in Educational Technology
  • EDPY 599 - Deep Learning in Education: Independent Study Course

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