Research and Interests
Dr. Mike Carbonaro is a professor of Educational Psychology at the University of Alberta. His research can be classified into several intersecting areas that include: curriculum design, computer games in schools, blended instructional delivery, robotics, computational modeling, health sciences interprofessional education, and, Aboriginal education. Prior to his university appointment, Dr. Carbonaro spent four years in industry developing simulation-based training systems for the Canadian military. His early research was on the development of neural network models of cognition. In 2001 he introduced the first university level Education course in Canada that explored the use of LEGO robotic technology at the k-12 level creating momentum for widespread use of this technology throughout the province. Since 2004 he has been collaborating with colleagues in the Department of Computing Science, Drs. Jonathan Schaeffer and Duane Szafron, on the ScriptEase research project www.cs.ualberta.ca/~script/. In 2005 he designed and implemented a Faculty of Education Master’s program in area of Educational Technology that has graduated 29 students. From 2006-2010 he helped to develop a new graduate interprofessional program in Health Sciences Education and the creation of an educational research facility Health Sciences Educational Research Commons (HSERC). He is part of a research team that was awarded a major grant for the development of simulation-based training scenarios in Health Sciences. Dr Carbonaro also led a project to develop new blended delivery instructional models for interprofessional health sciences education. Since 2010 Dr. Carbonaro (with colleagues Drs., Stroulia and Szafron in the Department of Computing Science) has been a Collaborative Network Investigator (CNI) on two Graphics Animation and New Media (GRAND) projects. GRAND is a federally-funded Network of Centres of Excellence that supports 34 research projects divided into 5 cross-pollinating themes involving researchers at 25 universities across Canada with more than 60 industry, government, and nonprofit partners. Dr. Carbonaro’s two CNI projects are: 1) BELIEVE: Believable Characters, Behaviors and Stories in Story-based Games; 2) HLTHSIM: Multi-Modal Augmented Reality for Training Healthcare Professionals. Research from these two GRAND projects has produced 12 papers published in top venues. Recently he has been collaborating with Aboriginal colleagues at Blue Quills First Nations College to develop e-pedagogical strategies to support the Faculty of Education cohort-based Aboriginal Teacher Education Program (ATEP).
Ph.D. University of Alberta 1997 Educational Psychology, Basic Area
Dissertation Title: Computational Modeling of Concept Attainment
M.Sc. University of Alberta 1993 Computing Science, Artificial Intelligence
Project title: Human-Computer Collaboration as a Paradigm for Knowledge-Base Systems: Compensating for Cognitive Biases
B.A. York University 1991 Computer Science
M.Ed. University of Alberta 1988 Educational Psychology, Computer-Based Instruction
Thesis title: Computerized Test Item Banking: Features
B.Ed. University of Alberta 1984 Secondary Biological Sciences
Refereed Articles (examples from 2006)
Artym, C., Carbonaro, M, Killoran, M, & Boechler, P (in press). Pre-service teachers building video games. Journal of Technologies in Education. (8,450 words).
Montgomery, A, Hayward, D, Dunn, B, & Carbonaro, M (in press). Blending for student engagement: Lessons learned for MOOCs and beyond. Australasian Journal of Educational Technology. (7,502).
King, S., Carbonaro, M., Greidanus, E., Ansell, D., Foisy-Doll, C., & Magus, S. (2014). Dynamic and Routine Interprofessional Simulations: Expanding the use of simulation to enhance interprofessional competencies. Journal of Allied Health, 43(3), 169-75.
Chodos, D. Stroulia, E, King, S., Carbonaro, M. (2014). A framework for monitoring instructional environments in a virtual world. British Journal of Educational Technology, 45(1), 24-35.
Duff, J.P., Cheng, A., Bahry, L.M., Hopkins, J., Richard, M., Schexnayder, S., Carbonaro, M. (2103). Development and Validation of a Multiple Choice Examination Assessing Cognitive and Behavioural Knowledge of Pediatric Resuscitation: A Report from the EXPRESS Pediatric Research Collaborative. Resuscitation, 84(3), 365-368.
Dragon, K., Peacock, K., Norton, Y., Steinhauer, E., Snart, F., Carbonaro, M., Boechler, P. (2012). Digital opportunities within the Aboriginal teacher education program: A study of preservice teachers' attitudes and proficiency in technology integration. Alberta Journal of Educational Research, 58(2), 263-285 pages.
King, S., Chodos, D., Stroulia, E., Carbonaro, M., MacKenzie, M., Reid, A., Torres, L., Greidanus, E. (2012) Developing Interprofessional Health Competencies in a Virtual World, Journal of Medical Education Online, 16(17), 1-11
King, S., Greidanus, E., Carbonaro, M., Major, R., Loverso, T., Knowles, A. (2012). A cross-institutional examination of readiness for interprofessional learning. Journal of Interprofessional Care 26, 108-114
Clark, M., White, J., King, S. & Carbonaro, M. (2011). Exploring surgeons' perceptions of the role of simulation in surgical education: a needs assessment. Canadian Medical Education Journal, 2(2), 44-52
deJong, E., Chodos, D., Kuras, P., Boechler, P., Stroulia, E., Carbonaro, M., & King, S. (2011). Technical challenges and solutions for creating virtual environments for a health science interprofessional course. Internet Journal of Allied Health Science and Practice. 9 (4), 1-14
Clark, M, White, J, King, S, & Carbonaro, M. (2010). Is there a role for simulation in surgical education? “Yes, but…”. Journal of Simulation in Health Care, 4 (4), 313
Carbonaro, M, Szafron, D, Cutumisu, M., & Schaeffer, J., (2010). Computer-game construction: A gender-neutral attractor to Computing Science, Computers and Education, 55 (3), 1098-1111
King, S., Greidanus, E, Carbonaro, M, Drummond, J, & Boechler, P (2010). Synchronous Problem-Based e-Learning (ePBL) in Interprofessional Health Science Education. Journal of Interactive Online Learning, 9 (2), 133-150.
Dawber, T., Rogers, W.T., & Carbanaro, M. (2010). Robustness of Lord's formulas for item difficulty and discrimination conversions between Classical and Item Response Theory Models. Alberta Journal of Education, 55(4), 512-533.
King, S., Greidanus, E., Carbonaro, M., Drummond, J., Patterson, S., (2009). Merging Social Networking Environments and Formal Learning Environments to Support and Facilitate Interprofessional Instruction, Medical Education Online, 14(5), 1-9
Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., Schaeffer, J., Schumacher, A., Szafron, D., & Waugh, K. (2008). Interactive story authoring: a viable form of creative expression for the classroom, Computers & Education, 51( 2), 687-707
Carbonaro, M., King, S., Taylor, L., Satzinger, F., Snart, F., & Drummond, J. (2008). Integration of e-Learning Technologies in an Interprofessional Course, Medical Teacher 30(1), 25-33
King, S., Taylor, L., Satzinger, F., Carbonaro, M., & Greidanus, E., (2008) Developing interdisciplinary team competencies in a blended learning course: Impact on student learning. Internet Journal of Allied Health Sciences Practices, 6(1) (3,033 Words)
Chambers, J., Carbonaro, M., & Murray, H. (2008) Developing conceptual understanding of mechanical advantage through the use of Lego robotic technology, Australian Journal of Educational Technology, 24(4), 387-401
McClay, J. K., Mackey, M., Carbonaro, M., Szafron, D., & Schaeffer, J., (2007). Adolescents Composing Fiction in Print and Digital Game Formats: Tense and Intents. e-Learning, 4(3), 273-284
Cutumisu, M., Onuczko, C., McNaughton, M., Roy, T., Schaeffer, J., Schumacher, A., Siegel, J., Szafron, D., Waugh*, K., Carbonaro, M., (2007). ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting, Science of Computer Programming, 67(1), 32-58
Cutumisu, M., Szafron, D., Schaeffer, J., McNaughton, M., Roy, T., Onuczko, C. and Carbonaro, M. (2006). Generating Ambient Behaviors in Computer Role-Playing Games, IEEE: Intelligent Systems, 21(5) 28-38
Allan, C., Carbonaro, M., Buck, G. (2006) A Survey of Personal Digital Assistants (PDAs) use in a middle school environment: Perceptions of teachers, parents and students, Meridian: A Middle School Computer Technologies Journal, 1-14
Carbonaro, M., Dawber, T. & Arav, I., A. (2006) Comparison of Students’ Performance under Full-time, Part-time, and Online Conditions in an Undergraduate Nursing Microbiology Course. Journal of Distance Education, 21(1) 51-62
Bainbridge, J., Oberg, D. & Carbonaro, M. (2006) “No text is innocent”: Canadian children’s books in the classroom. Journal of Teaching and Learning, 3(2) 1-15
Refereed Conference proceedings (examples from 2006)
Boechler, P., Artym, C., & Dejong, E. (2014). Computational Thinking, Code Complexity, and Prior Experience in a Videogame-Building Assignment. Proceedings: Advanced Learning Technologies (ICALT), 2014 Institute of Electrical and Electronics Engineers (IEEE) 14th International Conference on Advanced Learning Technologies (pp. 396-398). Athens Greece: IEEE.
Montgomery, A. P., Dunn, W., Hayward, D.V., Carbonaro, M., & Amrhein, C. G. (2013). Harmonizing the MOOC with the lessons of blended learning. Proceedings of the Beijing Forum: The Harmony of Civilizations and Prosperity for All 2013, (pp. 124 – 137). Peking University Beijing CN.
Schenk, K, Lari, A, Church, M, Graves, E, Duncan, J, Desai, N, Zhao, R, Szafron, D, Carbonaro, M, & Schaeffer, J (2013). ScriptEase II: Platform Independent Story Creation Using High-Level Patterns. In Gita Sukthankar & Ian Horswill (Eds.), Proceedings: Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). (pp. 170-176). Boston, USA: Association for the Advancement of Artificial Intelligence (AAAI).
Church, M., Graves, E., Duncan, J., Lari, A., Miller, R., Desai, N., Zhao, R., Carbonaro, M., Schaeffer, J., Sturtevant, N., Szafron, D. (2011). A Demonstration of ScriptEase II. Proceedings of the 7th Annual Artificial Intelligence and Interactive Digital Entertainment Conference
, Stanford, USA, 215-216
Gutiérrez, L., Nikolaidis, I., Stroulia, E., Gouglas, S., Rockwell, G., Boechler, P., Carbonaro, M. (2011). fAR-PLAY: a framework to develop Augmented/Alternate Reality Games. Proceedings of the Second IEEE Workshop on Pervasive Collaboration and Social Networking, Seattle, USA: IEEE Computer Society Press.
Boechler, P., Carbonaro, M., deJong, E., Stroulia, E., & Gutiérrez, L. (2011). Boechler, P., Carbonaro, M., deJong, E., Stroulia, E. & Gutiérrez, L. (2011). Video Games for Teaching and Learning: Game-building as a Teaching Tool. In M. Koehler & P. Mishra (Eds.). Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2054-2061). Chesapeake, VA: AACE.
Boechler, P, King, S, Stroulia, E, Carbonaro, M, deJong, E, Wasniewski, E, & Chodos, D (2010). Managing Virtual World Sessions for Health Science Interprofessional Education. In J. Sanchez & K. Zhang (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and HigherEducation 2010 (pp. 610-615). Chesapeake, VA: AACE.
Chodos, D, Stroulia, E, Boechler, P, Kuras, P, Carbonaro, M, & deJong, E (2010). Healthcare Education with Virtual-World Simulations. Proceedings: Proc. of the 2nd Workshop on Software Engineering in Health Care, SEHC 2010, Cape Town, South Africa. pp. 89-99.
Chodos, D, Stroulia, E, Kuras, P, Carbonaro, M, & King, S (2010). MERITS Training System-Using Virtual Worlds for Simulation-based Training. Proceedings: In CSEDU 2010 International Conference on Computer Supported Education, Valencia, Spain. April 2010. pp. 54-61.
Boechler, P., King, S., Stroulia, E., Carbonaro, M., & Kanuka, H. (2009) Using Virtual Environments for an Interprofessional Communications Skills Instructional Program for Health Science Education. Proceedings of ED-MEDIA - World Conference on Educational Multimedia, Hypermedia & Telecommunications 2009 (pp. 4091-4096). Chesapeake, VA: AACE.
Peacock, K., Norton, Y. & Carbonaro, M. (2009). The Aboriginal Teacher Education Program Technology Initiative: Current Progress in a One-to-One Laptop Program to Support Blended Delivery. In C. Crawford et al. (Eds.). Proceedings of Society for Information Technology and Teacher Education International Conference 2009 (pp. 2324-2329). Chesapeake, VA: AACE.
King, S., Greidanus, E., Carbonaro, M., & Drummond, J. (Nov 2008) Creating Virtual Learning Communities in an Interprofessional Health Sciences Context: The Importance of Synchronous Interactions. Proceedings E-Learn 2008 -- World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education
Carbonaro, M., Murry, H., & Chambers, J. (2007) Exploring Spur Gears through the use of LEGO Robotic Technology. Proceedings of the Society of Information Technology and Teacher Education 18th International Conference Proceedings, ms. pages 8. Charlottesville, VA: Association for the Advancement of Computing in Education
King, S., Carbonaro, M., Snart, F., & Drummond, J. (2007). Blended e-learning Interprofessional Course Proceedings of 5th Annual Hawaii International Conference on Education (pp. 3035-3040). Honolulu: Hawaii International Conference of Education
Carbonaro, M. Cutumisu, Duff, H., Gillis, S., Onuczko, C., Schaeffer, J., Schumacher, A., Siegel, J., Szafron, D., & Waugh, K. (2006) Adapting a Commercial Role-Playing Game for Educational Computer Game Production Proceedings: GameOn North America, 6-pages Monterey, California.
M. Cutumisu, C. Onuczko, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, J. Siegel and M. Carbonaro, (2006). Evaluating Pattern Catalogs - The Computer Games Experience, 28th International Conference on Software Engineering (ICSE), 10 pages
Snart, F., Davies, J., Carbonaro, M., Boora, R. & Rogers, E. (2006). Professional development in technology integration: It’s working for us! Proceedings of 4th Annual Hawaii International Conference on Education (pp. 5579-5585). Honolulu: Hawaii International Conference of Education